As most parents struggle to control the time children spend playing video games and watching TV, the Hasch family has found success by putting their children in-charge, allowing them to “buy” videogame-playing time and television time by competing educational exercises.
For parents Thomas and Cola, this “system” provides them with the peace of mind that comes from knowing they are rewarding their children for good, productive behavior, meanwhile 8-year-old son Chase increases his knowledge in science, math, spelling and other important areas, and only after doing so, enjoys the “earned” fun by playing age-appropriate video games or watching age-appropriate TV programs.
Cola says this allows her household to go back to the very roots of video gaming, where games are paid for and not accessed for free.
Children In-Charge
“Chase buys his game and viewing time, paying for playing, by completing worksheets that cover math, spelling, mazes, dot-to-dot types of activities and more,” she explains. “The educational benefits are obvious, but the other benefits, which include giving Chase control, serve to empower him and give him the confidence to believe in himself simply because we are showing that, as his parents, we believe in him.”
Additionally, Chase learns how to set limits for himself.
Depending on the degree of difficulty, Thomas says Chase usually completes a single worksheet in about 10 minutes. The Hasch household rule: Chase completes four worksheets for every hour of videogame playing time or television viewing.
It’s the perfect trade-off, or, as the Hasch’s refer to it, the perfect “payment” plan.
“We compare our worksheet system to an Arcade. Instead of coins, Chase ‘enters’ worksheets,” Thomas adds. “Now, we don’t need to do this if the videogame offers some educational content.”
Educational Video Games
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