Thomas
Posted in Effects of Video Games on Children by Thomas on the April 19th, 2008

Listening to pundits and politicians, you’d think that the relationship between violent video games and aggressive behavior in children is clear. Children who play violent video games are more likely to be socially isolated and have poor interpersonal skills. Violent games can trigger real-world violence. The best way to protect our kids is to keep them away from games such as Grand Theft Auto that are rated M for Mature. Right?
Wrong. In fact, many parents are worried about the wrong things!

In 2004, Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, cofounders and directors of the Harvard Medical School Center for Mental Health and Media, began a $1.5 million federally funded study on the effects of video games. In contrast to previous research, their study focused on real children and families in real situations. What they found surprised, encouraged and sometimes disturbed them: their findings conform to the views of neither the alarmists nor the video game industry boosters. In Grand Theft Childhood: The Surprising Truth about Violent Video Games and What Parents Can Do, Kutner and Olson untangle the web of politics, marketing, advocacy and flawed or misconstrued studies that until now have shaped parents’ concerns.

Instead of offering a one-size-fits-all prescription, Grand Theft Childhood gives the information you need to decide how you want to handle this sensitive issue in your own family. You’ll learn when — and what kinds of — video games can be harmful, when they can serve as important social or learning tools and how to create and enforce game-playing rules in your household. You’ll find out what’s really in the games your children play and when to worry about your children playing with strangers on the Internet. You’ll understand how games are rated, how to make best use of ratings and the potentially important information that ratings don’t provide.

Grand Theft Childhood takes video games out of the political and media arenas, and puts parents back in control. It should be required reading for all families who use game consoles or computers.

Almost all children today play video or computer games. Half of twelve-year-olds regularly play violent, Mature-rated games. And parents are worried…

“I don’t know if it’s an addiction, but my son is just glued to it. It’s the same with my daughter with her computer…and I can’t be watching both of them all the time, to see if they’re talking to strangers or if someone is getting killed in the other room on the PlayStation. It’s just nerve-racking!”

“I’m concerned that this game playing is just the kid and the TV screen…how is this going to affect his social skills?”

“I’m not concerned about the violence; I’m concerned about the way they portray the violence. It’s not accidental; it’s intentional. They’re just out to kill people in some of these games.”

What should we as parents, teachers and public policy makers be concerned about? The real risks are subtle and aren’t just about gore or sex. Video games don’t affect all children in the same way; some children are at significantly greater risk. (You may be surprised to learn which ones!) Grand Theft Childhood gives parents practical, research-based advice on ways to limit many of those risks. It also shows how video games — even violent games — can benefit children and families in unexpected ways.

In this groundbreaking and timely book, Drs. Lawrence Kutner and Cheryl Olson cut through the myths and hysteria, and reveal the surprising truth about kids and violent games.

Grand Theft Childhood

3 Responses to 'Grand Theft Childhood'

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  1. John said,

    on May 27th, 2008 at 10:19 pm

    Why isn’t the answer to let children play age-appropriate games? The system is actually set up quite well. In fact, there has never been a time when I went to buy a rated M game that I didn’t have to show my ID. Have you even looked at the ratings system? (here is the address in case you haven’t http://www.esrb.org/ratings/ratings_guide.jsp) Any parent with a head on their shoulders would be able to tell the clear-cut guidelines of the ratings system. The problem is not with game makers, the games, or even the people playing the games; it’s with the parents. Parents who are actually involved in their kid’s life will look into what their kids want to do. I’m all for protecting children so if I buy a game for them I read the back of the box (what a concept). It sounds a lot like irresponsibility on the parent’s side when you say stuff like, “Half of twelve-year-olds regularly play violent, Mature-rated games” because the parents would have had to buy the game in the first place. If parents are so worried, they might just invest some time into their kid’s life and take some responsibility.

  2. Jon said,

    on July 30th, 2008 at 11:29 am

    actually with things like
    x-Box live and such, kids are able to sneak games past parents and consoles with fake ages and other such things. so, it isn’t always the parent’s fault. I’m a kid saying this.(well, teenager) And I don’t do things like that, but I know other people I have. So, don’t just blame parents. Blame the irresponsibility of some kids too.

  3. Fridge said,

    on August 16th, 2008 at 6:35 pm

    All these M rated games you need a parent to buy them. Even when I bought GTA 4 for PS3 my mom had to get it for me.

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