NASA faces the prospect of having an insufficiency of trained professionals in science,
technology, engineering and mathematics (STEM) fields to fulfill the Vision for Space Exploration. The shortage of a highly skilled technical workforce is not a NASA-unique problem, but one faced by the Nation as a whole.
The Space Agency has therefore decided to tap into the ongoing trend of virtual worlds and MMOG’s.
Virtual worlds with scientifically accurate simulations could permit learners to tinker with chemical reactions in living cells, practice operating and repairing expensive equipment, and experience microgravity, making it easier to grasp complex concepts and transfer this understanding quickly to practical problems. MMOs help players develop and exercise a skill set closely matching the thinking, planning, learning, and technical skills increasingly in demand by employers. These skills include strategic thinking, interpretative analysis, problem solving, plan formulation and execution, team-building and cooperation, and adaptation to rapid change.
The power of games as educational tools is rapidly gaining recognition. NASA is in a position to develop an online game that functions as a persistent, synthetic environment supporting education as a laboratory, a massive visualization tools and collaborative workspace while simultaneously drawing users into a challenging, game-play immersion.
Watch our interview with NASA’s Daniel D. Laughlin, NASA Learning Technologies and Project Manager for NASA’s MMO Project.





