LeapFrog Enterprises, Inc., a leading developer of technology-based learning products, today announced two new web-connected video game systems that are tied to the proprietary LeapFrog(R) Learning Path. The Leapster2 Learning Game System, the latest handheld in the popular Leapster(R) family, expands the gameplay online with fun activities and rewards that encourage continued play while allowing parents to see what their child is learning and share in their accomplishments. The online capabilities in the all-new Didj Custom Gaming System connect gameplay with schoolwork, allowing grade-schoolers to customize the game with spelling lists, math problems and more.

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The Leapster2 system offers a sleek new form for enjoying new games such as the exclusive educational game license for Star Wars: The Clone Wars or the summer 2008 Disney/Pixar blockbuster WALL E. As with the original Leapster system, the Leapster2 handheld auto-levels, adjusting games to children’s particular skills and progress, so players are appropriately challenged. The Leapster2 handheld’s new online connectivity allows parents a window into their child’s accomplishments, while kids earn rewards to encourage continued playing and learning.

Taking Customized Learning to a New Level

When kids are ready to graduate from the Leapster system, the Didj handheld is the smart option to extend the learning. The first totally customizable educational gaming platform, the Didj system lets kids personalize the look and feel of the games, from designing their avatars to choosing background scenery, color schemes and music.

Also launching this summer is LeapFrog’s proprietary Learning Path, a free online tool at leapfrog.com that interfaces with LeapFrog products to show parents what their child is learning and how their activities or games map back to the Scope and Sequence of educational skills that LeapFrog has always built into every product.

Based on an award-winning LeapFrog School product used by teachers across the United States to individualize assessment and instruction, each time parents connect their Leapster2 or Didj system, they can see how education comes to life for their child — the games their child has been playing, the skills they have been practicing and the progress they have been making.

This information populates each child’s personalized LeapFrog Learning Path profile, empowering parents with insights into what excites their children, and letting them know where their kids may be struggling and in need of extra attention.

AVAILABILITY:

The Didj system will be available in the summer of 2008 with an MSRP of $89.99. The Didj system software library offers nine learning games during launch year, with an MSRP of $29.99 each. The Leapster2 handheld will be available in the summer of 2008 with an MSRP of $69.99. Five new Leapster system games will be available at the launch of the Leapster2 platform, with refreshed versions of 10 of the most popular legacy titles available; all are optimized for the Leapster2 handheld’s LeapFrog Learning Path connectivity. The entire 33-title Leapster library is compatible with the full Leapster family of Learning Game Systems. All Leapster titles MSRP at $24.99.

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