Mario Party 8 is essentially a collection of (mediocre at best) mini games designed for the Nintendo Wii and the Motion Sensing Wii-Remote. What makes Mario Party unique is that it takes the form of a traditional board game, with players taking turns to roll the dice block and move ahead the number of spaces shown. The virtual game board has many different types of spaces players can land on, each producing different effects. The primary objective of the game is to collect more stars than the other players. The winner of the game is the player with the most stars after all the turns have been completed.

As with most other party games, Mario Party 8 is best played with multiple, preferably four friends. However, the game can also be played alone or with less then four people, in this case the computer takes over for any absent player.

Unfortunately, the game is not very engaging, making only limited use of the Wii-mote and moves painfully slow. This becomes a real big issue when playing the game as a single Player. In this situation the player is forced to sit and watch until all three computer controlled characters finish taking their turn. Overall, the game relays heavily on luck, which becomes frustrating especially when playing against the computer. Adding these shortcomings to the mediocre and often boring mini games makes Mario Party 8 a very unattractive game.

Visit our Mario Party 8 Review Page for Screenshots, Member Reviews and more.

Let’s face it, Forza Motorsport 2 is probably not going to be your child’s favorite racing game. Why? According to my son (8), the latest Forza game is 1) too Difficult, 2) too Complex, 3) the Tracks are boring. From his perspective - I must agree. However I DO recommend Forza Motorsports to all dads and teens out there. More on Forza 2 soon.

If you are looking for a fun racer for the young ones or if you simply need a break from looking at real time Telemetry Data while racing the Nürburgring Nordschleife for the 20th time, go check out MadTracks on Xbox Live Arcade. This “Toy-Car” racer is set in everyday environments such as toy stores, mini golf parks, and restaurants. The Game is surprisingly fun and the Demo is free. And as so often before, the free demo may be all your kids need for an hour of fun.

Madtracks

Does MadTracks ring any bells? Yes, the game was released in 2006 for the PC. Click here for the PC demo.
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Tom Crago, CEO of Tantalus Interactive and President of the Australian Game Developers Association GDAA, gave us some insight into the game development industry from Down Under and the new released game “Pony Friends” (Nintendo DS).

Pony Friends
Pony Friends ScreenshotPony Friends allows players to choose from 6 breeds and create and customize their very own pony. Three ponies can be kept in the stable at any one time. Players have to make sure their pony is well groomed, clean and happy, as well as take it for trail rides to keep it fit. While riding, the player must watch out for birds, animals and hidden rare items to collect. The game uses the stylus to feed, pet, brush, shampoo and condition the pony. Other features include: New trail entrances and hidden gifts by touching the screen on a trail ride. Spotting animals on trail rides with the stylus. Using the stylus to write the name of the pony; Placing rosettes and updating a diary; Using the stylus to remove stones from the pony’s shoes.

Video File Size: 6.1MB

KC Podcast IconClick here for the MP3 Audio Only Version of our Interview with Tom Crago, Tantalus Interactive

About Tantalus Interactive: Tantalus has developed over twenty titles on all platforms since its debut on the SNES in 1994. With a renewed focus on quality, the last three years have seen Tantalus begin to realize the great potential of it’s talent base and technology. The Melbourne based studio makes games for the current generation of consoles and for the major handheld devices presently on the market. Over forty developers are currently employed, led by some of the video game world’s most experienced Programming and Artistic talent.

About the GDAA: The Game Developers’ Association of Australia (GDAA) was formed in December 1999 and launched at the inaugural Australian Game Developers’ Conference (AGDC) in Sydney. The GDAA was created by leading developers to increase the profile of the Australian interactive game industry both domestically and internationally.

Thomas
Posted in Video Game Preview by Thomas on the May 29th, 2007

As families get ready for the summer, so does the Game Industry.
Here is a look at our KidConfidence to-do list for the week starting May 28.

Nintendo Wii
- Mario Party 8
- Surf’s Up
- Tamagotchi: Party On!
Nintendo DS:
- Pony Friends
- Surf’s Up
PlayStation 2:
-Surf’s Up
PlayStation Portable:
- Crush
- Legend of the Dragon
- Surf’s Up
Game Boy Advance:
- Surf’s Up
GameCube:
- Surf’s Up
Xbox 360
-Forza Motorsport 2
PC:
-Surf’s Up
PlayStation 3:
- Surf’s Up

My nephew is a Stanford Ph.D. with a very solid career in computer software. I remember he started learning about computers and programming when he was about 6 years old, and he was actually programming for money (instead of having a paper route) when he was 12.

Now my oldest daughter is 8, and I’ve been thinking about ways to get her interested in computers and learning how to program them. I just want her to feel very comfortable around them be proficient with them even if she does not decide to go into computers as a career. I’ve seen some very interesting programming languages designed to help kids learn like Boku: Programming for Kids, and Adobe Flash like KrazyDad. I plan to explore these with an eye toward using them to get her interested.

Boku: Programming for Kids

I called my Uncle and asked him how he got my nephew interested in programming at such a young age. He said; well, I think he was naturally interested in them when he saw me working on them, but I remember one time when I sat him down to play a very old game on the PC. He got engaged and became interested in how it worked. So I showed him the BASIC code that the game was written in and he started fiddling with it and changing some things. From that point on he was hooked.

Of course, this is exactly how I got interested in computers. In 9th grade, my friend had a Commodore 64 and when I saw it, I was very curious. I told my Dad and he encouraged me to learn more about them. Eventually we purchased an Apple ][ + computer, and I started learning how to program my own games in BASIC. Then one of my best friends in high school gave me the game Ultima. My Dad, brother and I would stay up late playing this game together, figuring out clues and solving puzzles. That Apple ][ + opened up a whole world for me, and it all started with games. Now I have a career in computer software too, and I can’t imagine a more interesting and exciting field to work in.

So my Uncle and I both agreed - games are a great way to get kids interested in computers at an early age. And we also came to the conclusion that something like learning BASIC or HTML - just a basic shell of code, would be an ideal way to get them exposed to programming and making the computer do what they want it to.

This little snippet of code is all it takes to get started!

<html>
<body>
Hi there, my name is <strong>Abby!</strong>
</body>
</html>

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